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 ~Stat System~

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Altria Mizuno
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Age : 147
Posts : 1715
Join date : 2010-01-11

Stats
Level: 30
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7/100  (7/100)

PostSubject: ~Stat System~   Thu Apr 14, 2011 8:44 am

~The Stat System~

There is a very basic and easy to use stat system in place.Your character has four basic stats:Strength,Defense,Speed and Reiryoku.
Strength is the power of your physical attacks.It answers for how much you can lift,how hard you punch and kick,how strong you hit with a zanpakuto,etc.It's applied to combat with or without a weapon.The higher this stat is,the more physically able your character is.Strength gets compared against your opponent's Defense and in certain cases their Strength.(For example,if you and opponent are in zanpakuto lock,your strength would be matched against opponents to see who has better chance to overpower/push back.)
Defense stands for your defensive power.It answers for blocking and parrying,how good your armor is,how lasting a shield would be,how tough your body is and how much damage you can take.The higher this stat is the better your character is at defending themselves.For Arrancar,defense also stands for how hard their Hierro is,with each point in this stat making their skin more difficult to penetrate.Defense is matched against incoming attacks.
Speed tells how fast your character is.It answers for dodging,mobility,acrobatics,attacking speed,how fast a shock-wave gets to opponent,time taken to move from A to B,speed of a ranged attack and projectiles (this includes both weapon and reiryoku based ranged attacks).The higher this stat is,the better your character is at avoiding attacks.However,please remember no character can dodge every attack send their way.In battle your speed would be matches against opponents.
Reiryoku,or Spirit Energy,determines how much spirit energy a character has.This stat tells how skilled you are with reiryoku based skills,such as kido,cero,bala,ginto,etc. It influences how effective certain abilities and techniques are and influences power of your non-physical attacks.The higher this stat is the better your character would be at abilities using reiryoku,such as kido and cero.When using offensive abilities this stat is matches against your opponents Defense,for other abilities their effectiveness is dependent on value of Reiryoku stat.
Final stat is Endurance.This is the physical endurance your character possesses and it is slowly drained during combat.When this stat runs down to zero your character becomes overcome with exhaustion and unable to fight further.Same goes for your opponent.Therefore higher endurance value gives advantage in battle.To calculate Endurance add together Strength,Defense,Speed and Reiryoku.This number is called Total Stat Points or Total SP.Now divide it in half and you have your Endurance. (So if my Total SP=50,my Endurance would be 25. )
Each post in a thread that involves any combat action;dodging attack,kicking opponent,attacking with a weapon,etc-drains one Endurance.Each three non combat posts restore 1 Endurance point but only if they are uninterrupted by combat.Endurance is renewed for each new thread your character enters.Using skills and techniques costs Endurance.

Stats are used for comparative purpose to keep fights fair.You are given opportunity to determine flow of battles using fairness,good sportsmanship and common sense along with the overall stat system as a loose guide to compare abilities and level of your character to the opponents.Given freedom do remember,mods are always around.

By posting in threads you get awarded AP,or Ability Points,at the threads conclusion.Amount awarded depends on number,and most of all,quality of you posts.Mission and Training threads yield normal amount,Past threads give you half the amount of AP earned while Plot threads double amount of AP earned.Upon creation of a character you are given base amount of AP,depending on their rank and quality of application.Each time a character levels up they also receive a small amount of AP.What can it be used for?With AP you can purchase skill advancement,create custom items,buy techniques and convert it into Stat Points or SP.
Stat Points are distributed into four Stats:Strength,Defense,Speed and Reiryoku.
The rate of conversion of AP into SP falls into couple categories based on your Total SP and is as follows:
Total SP 000-100 ...05 AP = 1 SP
Total SP 100-150 ...10 AP = 1 SP
Total SP 150-200 ...15 AP = 1 SP
Total SP 200-250 ... 20 AP = 1 SP
Total SP 250-300 ... 25 AP = 1 SP

As mentioned above,AP can be spent/put into skills advancement. Like Stats,they are used for comparative purpose in order to keep fight fair.Skills are various areas pertaining to your characters abilities.For example,Zanjutsu.How good or bad is your character at this?How do they compare to their opponent?Or let's take kido.Is your character a master of it like Aizen or as bad at it as Renji? Skills are sorted by race.The advancements for skills are as follows:
None: 0 AP points.(Starting rank).Your character has no ability for this skill or has never used it.Example would be Shinigami picking up Quincies cross and trying to create a bow.
Novice: 1-20 AP points. Novice means you've started learning how to use this ability.Example would be Shinigami academy student beginning to learn kido.
Beginner: 20-60 AP points. Beginner means you're starting to learn how to use this skill/ability to hold your own against opponents. Example would be Renji's Kido abilities.
Basic: 60-200 AP points. Basic means you have mastered fundamentals and can use this skill/ability effectively in battle.This is a level for areas your character is less skilled in.Example would be Renji's bankai abilities during his fight against Byakuya.
Intermediate:200-400 AP points.Intermediate means your character is on the way to getting better,having achieved good mastery over the skill/ability but has room to grow. Example would be Ichigo's zanpakuto abilities during battle with Byakuya.
Advanced: 400-600 AP points. Advanced means you've reached great control over the skill/ability.Example would be Byakuya's Zanpakuto abilities.
Master: 600 AP points. Master means you have reached the peak and there is no possible way for you to be better at this skill.You have perfect,masterful control over it.Example would be Aizen's Zanpakuto abilities. Please note:You man only Master 3 skills!!!!!

*Skills,sorted by race:*

~Shinigami~
-Zanjutsu. (How good your character is at swordplay.)
-Kido. (This includes either Bakudo or Hado,to represent your specialty,with other being one rank below.Please indicate which.)
Rank:
None: You cannot use Kido.
Novice:You can use 1 – 30 with the incantation.
Beginner:You can use 1 – 30 without the incantation.
Basic:You can use 1 – 30 without the incantation and 31 – 60 with the incantation.
Intermediate: You can use 1-60 without incantation and 61-81 with incantation.
Advanced: You can use 61 – 99 with the incantation and 1-60 without incantation.
Master: You can use 1 – 99 without the incantation.

-Zanpakuto Resonance (How good is the connection between your character and their zanpakuto spirit.This reflects power of zanpakuto abilities,including shikai and bankai,and ease of their use.)
-Hakuda. (Hand to hand combat.)
-Reiatsu detection. (How good is your character at picking up and detecting reiatsu of others.This also shows how well they can hide their own presence.)
-Hoho. (How good is your character with speed techniques,such as Shunpo.)
Basic: When using Shunpo you move fast enough to leave up to one afterimage clones behind
Intermediate:When using Shunpo you move fast enough to leave up to two afterimage clones behind
Advanced:When using Shunpo you move fast enough to leave up to three afterimage clones behind.
Master: When using Shunpo you move fast enough to leave up to five afterimage clones behind.

~Vizards~
-Zanjutsu. (How good your character is at swordplay.)
-Kido. (This includes either Bakudo or Hado,to represent your specialty,with other being one rank below.Please indicate which.)
Rank:
None: You cannot use Kido.
Novice:You can use 1 – 30 with the incantation.
Beginner:You can use 1 – 30 without the incantation.
Basic:You can use 1 – 30 without the incantation and 31 – 60 with the incantation.
Intermediate: You can use 1-60 without incantation and 61-81 with incantation.
Advanced: You can use 61 – 99 with the incantation and 1-60 without incantation.
Master: You can use 1 – 99 without the incantation.

-Zanpakuto Resonance (How good is the connection between your character and their zanpakuto spirit.This reflects power of zanpakuto abilities,including shikai and bankai,and ease of their use.)
-Hakuda. (Hand to hand combat.)
-Reiatsu detection. (How good is your character at picking up and detecting reiatsu of others.This also shows how well they can hide their own presence.)
-Hoho. (How good is your character with speed techniques,such as Shunpo.)
Basic: When using Shunpo you move fast enough to leave up to one afterimage clones behind
Intermediate:When using Shunpo you move fast enough to leave up to two afterimage clones behind
Advanced:When using Shunpo you move fast enough to leave up to three afterimage clones behind.
Master: When using Shunpo you move fast enough to leave up to five afterimage clones behind.

-Mask (How long you can sustain your mask.)
Novice: Two posts or five minutes.
Beginner: Four posts or fifteen minutes.
Basic: Five posts or thirty minutes.
Intermediate: Seven posts or one hour.
Advanced: Ten posts or two hours.
Master: Until dismissed or until Endurance runs out.

-Cero/Bala (This includes either Cero or Bala,to represent your specialty,with other being one rank below.Please indicate which.)
~Arrancar~
-Zanjutsu. (How good your character is at swordplay.)
-Cero/Bala (This includes either Cero or Bala,to represent your specialty,with other being one rank below.Please indicate which.)
-Hollow Resonance (This reflects your characters mastery over Resureccion and it's abilities and how powerful they are.)
-Hakuda. (Hand to hand combat.)
-Pesquisa. (How good is your character at picking up and detecting reiatsu of others.This also shows how well they can hide their own presence.)
-Sonido (Your characters mastery of speed techniques.)
Basic: When using Sonido you move fast enough to leave up to one afterimage clones behind
Intermediate:When using Sonido you move fast enough to leave up to two afterimage clones behind
Advanced:When using Sonido you move fast enough to leave up to three afterimage clones behind.
Master: When using Sonido you move fast enough to leave up to five afterimage clones behind.
~Quincy~
-Reishi Manipulation/Ransotengai (Shows your characters mastery over manipulating and absorbing Reishi.)
-Ginto/Seele Schneider (How well have they mastered these abilities.)
-Accuracy (How accurate is your character with his shots.Do they miss often?Always hit? )
-Hakuda (Hand to hand)
-Reiatsu detection. (How good is your character at picking up and detecting reiatsu of others.This also shows how well they can hide their own presence.)
-Hirenkyaku (Your characters mastery of speed techniques.)
Basic: When using Hirenkyaku you move fast enough to leave up to one afterimage clones behind
Intermediate:When using Hirenkyaku you move fast enough to leave up to two afterimage clones behind
Advanced:When using Hirenkyaku you move fast enough to leave up to four afterimage clones behind.
Master: When using Hirenkyaku you move fast enough to leave up to six afterimage clones behind.
~Human~
-Custom Skill
-Custom Skill
-Custom Skill

-Hand to hand (How good are they at hand to hand combat.)
-Reiatsu detection. (How good is your character at picking up and detecting reiatsu of others.This also shows how well they can hide their own presence.)
-Jinsokuippo (Aka quick step. Your characters mastery of speed techniques.)
Basic: When using Jinsokuippoyou move fast enough to leave up to one afterimage clones behind
Intermediate:When using Jinsokuippoyou move fast enough to leave up to two afterimage clones behind
Advanced:When using Jinsokuippo you move fast enough to leave up to three afterimage clones behind.
Master: When using Jinsokuippo you move fast enough to leave up to four afterimage clones behind.

Note:Custom skills slots are for Humans because their powers and abilities vary greatly and do not fall under any one set of categories.However,any race may add a custom skill if it's applicable.

~Using skills in battle-Cost~
-Shinigami-
Shunpo - Costs 1 endurance point per use.
Kido - All spells up to your reiryoku level will cost 5 endurance per spell.
-Vizards-
Shunpo - Costs 1 endurance per use.
Kido - All spells up to your reiryoku level will cost 5 endurance per spell.
Cero - 5 endurance points per use.
Bala - 1 endurance point per use.
Mask- it takes 10 endurance points to summon mask and five endurance points each post to keep it.
-Arrancar-
Sonido - 1 endurance point per use.
Cero - 5 endurance points per use.
Bala - 1 endurance point per use.
Gran Ray Cero- 7 endurance points per use,Espada exclusive.
Cero Oscuras-9 endurance points per use.Can only be used by Espada #1-4
Garganta - Can be used once per post.
Caja Negacion - Espada exclusive, costs half of the user's reiryoku energy to use in endurance (If the user has 30 reiryoku, it costs 15 endurance). If the sealed arrancar's reiryoku is at least 3/4's of the imprisoner's (and below), it will cost them 20 endurance to escape. Anywhere between that and equal costs 15, and any amount higher costs only 5. If the imprisoner is 30 reiryoku higher then the user, they are not affected by the technique at all.
-Quincy-
Hirenkyaku - Costs 1 endurance per use.
Ginto - Ginto spells cost 6 endurance per use, with a 1 subtracted from this price for every 30 points of reiryoku the quincy possesses. This stops at 3 endurance per use.
-Human-
Jinsokuippo- Costs 1 endurance point per use

~Techniques~

Techniques are your characters signatures moves and attacks that deserve naming.They can stem from shikai/bankai/resureccion/etc ability,be done with use of special items,be a martial arts move,a special kido or anything else you can think of.An example of technique would be character using smoke bomb and then attacking disoriented opponent with specific martial arts move.You are given five techniques for a start with every ten levels another slot added.You can also but additional technique slots:
Technique Costs
Unreleased = 50 AP
First Release/Human/Quincy Base = 75 AP
Second/Max Release = 100 AP
~
The cost of the technique should be proportional to how powerful and damaging it is.The form for Techniques is below:
Name:
Description:
Disadvantages: (Endurance cost goes here, along with any temporary core stat reductions and disadvantages/weaknesses of the technique itself.)
Level: (Shikai, Bankai, Resurrección, Segunda Etapa,Quincy Final Form,Fullbring,At all times?)

Note:Upkeep of techniques and your stats is to be done in application.

~Shikai,Bankai,Resurreccion and other powers~

Shinigami obtain Shikai upon level 12.In shikai you have three active abilities and two passive.Bankai is obtained at level 35.You receive six active ability slots and four passive.

Arrancars obtain Resurrecion at level 12,with three active abilities and two passive.Second release,Segunda Etapa is reached at level 35.You receive six active ability slots and four passive.



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